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Fifa 2000 full version free download pc.FIFA 2000 Download (1999 Sports Game)



 

They've also finally perfected the motion-capturing, meaning you should get instant responses from your players, rather than having that slight delay we've come to expect. New domestic and International leagues will add the passion of relegation and promotion battles, with European Cup places at stake for the victors.

They've covered all the bases this time, even including teams from leagues as obscure as Portugal and Israel. Championship races aside, those who enjoyed the nostalgia of the 'historic game' options in World Cup 98 will welcome the chance to pit their team against a selection of classic sides composed of the best players of bygone eras. Also, there's the welcome addition of cut-scenes to increase the drama, a feature which is enhanced verbose commentary from the Motty, Lawrence and Waddle.

Bearing in mind the BBC's complete lack of rights to decent soccer coverage, those commentators are probably hoping that this series will run for ever, which, while it's on this sort of form, would be a right result.

Let me say EA has simply outdone themselves with their latest soccer effort. The most impressive part of FIFA is that it will appeal to both sim-freaks and arcade-heads. The control is masterful and the variety of special moves at your disposal are easy to learn and exciting to use.

I absolutely love the ability to break off a spin after a double stepover. The three different game modes amateur, professional and world class offer plenty of challenge and serious replay value. But of all the moves with the ball, some of the coolest are things you have control of without the ball.

You'll have the option to pull your defense up to initiate an offside trap with the press of a button, and you'll have icon-style passing off throw-ins and free kicks. The penalty shoot-outs offer the same excitement as the real thing, though no one rips their shirts off after a monster goal. As far as flaws in the game, there aren't many. A few international teams are missing what have you done with the Ivory Coast? But a huge disappointment is the lack of women's teams.

It would have been nice to make a cup run with Mia and the gals. Metropolitan Museum Cleveland Museum of Art. Internet Arcade Console Living Room. Books to Borrow Open Library.

Search the Wayback Machine Search icon An illustration of a magnifying glass. Sign up for free Log in. EMBED for wordpress. Want more? Advanced embedding details, examples, and help! Overall, however, this title plays extremely well. I had a great time playing shoot-outs and season modes. The amount of customization for your team is excellent and the game itself just moves smoothly, even without help from 3dfx.

The players all move well and the amount of moves they possess really makes playing a challenge, but that's a good thing. You must work to become a skilled player, especially if you want to hold your own on the harder difficulty settings. The AI in the game is also fairly competent and will often steal the ball from you, attack vigorously and defend hard when it needs too.

The goalies for both sides are also much more into the game in this year's rendition. They react quickly and rarely show ignorance or let the ball "pass" right through them.

Sound-wise, it was somewhat shoddy on the commentary but did manage to stay afloat. I feel this game will provide buyers with lots of value due to the sheer number of modes, customization, gameplay and multi-player support. Then why do they sound like they're applauding the Academy of St.

Neville Marriner doesn't play soccer. The music, while really not an important part of the game since you only hear it when you're not playing is a little disappointing this year, as we're treated to Robbie Williams. Not much needs to be said about this, except that after last year's music, anything else was bound to fall short.

Oh well. If the audio serves to detract from the game's portrayal of soccer, the video does the opposite. The subtle improvements from FIFA 99 add up to a game which resembles actual soccer action much more than its predecessors. First, the players' body movements are far more convincing. Players shoulder charge, shield the ball with their bodies, and hold off defenders with their arms as they try to fend off challenges.

You can even control a player's arm shielding, and as you try and touch the ball past an opposing player the game acts very much like an actual soccer game. In addition, while you shield the ball, your skill move options are different from when you are in free space. What the player faces do for the close-ups, the player movements do for the gameplay. Furthermore, the tactical behavior of the players is much more realistic. Goalkeepers come out of the box to clear balls that have gotten behind the last defender.

They also punch away free kicks believably. Passes are also more varied, and I have seen some nice backheels which left me applauding the EA animation crew. The soccer ball also acts more like it should: it deflects off of other players in a very realistic manner, and I have had shots deflected away for corners or passes knocked over to different players because the game accurately modeled the collisions.

This part of the game is steadily improving, and is finally starting to really look authentic. The lack of customizable controls has been a strike against the FIFA series for a while, and it hasn't been remedied here. There is one nice touch added where your passing "radar" now not only shows you in which direction your target player is headed, but is also colored to indicate whether the player is open: a green arrow means he is, a red arrow means he is not, and a yellow arrow means, well, it means just try and see what happens.

Unfortunately, these arrows are often wrong, so when making a pass to an "open" teammate you often give away possession and can get caught on the break. But it helps a little. One thing from Stars I'd like to see is the excellent control system in that game allowed you to determine the strength of your passes and shots.

Touch the button quickly and you get off a light shot; hold it down for a second and you unleash a piledriver or a devastating through ball.

By contrast, FIFA reverts to the slightly pedestrian "everything the same" motif found in the '98 and '99 editions. More than once I've found myself in some space and wanted to wind up and let go, but couldn't control my shot like this.

Another element that has been changed is the way in which set-pieces are handled. The emphasis is no longer on the kick-taker but on the receiver. Each set-piece gives you the option of targeting one of four players, each of which has an appropriately colored diamond above him indicating which button will target which. All you do as the kick-taker is choose who will receive the ball.

There is now also the ability on defense to double-team a selected player. Even more soccer flavor is added, as you can run players around before the kick is taken in order to confuse the defense. While the kicker now has the ability to bend the ball around walls nice touch , I almost prefer the control I had in FIFA 99 where I could control how hard I took the kick, and whether it was aerial or along the turf.

More explanation of this by the manual would be appreciated, but of course this isn't the kind of thing you're going to see elaborated upon in a page flyer. So what's the gameplay like? The Amateur level is woefully incapable of putting up a challenge for experienced players, and after a week even newbies will tire of playing Andorra and beating Italy Professional level is better, and is what I normally play on. However, you will eventually master this and want a greater challenge, which is when you'll switch to the hardest level and have the experience that Barak describes.

Your players will be unable to hold the ball for more than a fraction of a second, and you will be passing the ball around madly, unable to use many of the skill moves because those actually involve dribbling. I'm sure that with sufficient practice you can put on quite a show at World Class level, but the point is that no matter how good you get, the game will simply make you look like that guy in the Who song [Elton John?

Now that's frightening In the end, while the gameplay at the highest level is very challenging, and while the Professional level does allow for some passing and space, the fact is that it simply isn't soccer. You'll never chip the keeper from thirty yards, all your goals will be scored inside the box, and your defenders will never step up to deliver a telling header off a corner. You won't have your centre-forward take the ball with his back to the goal, move away from the box, and turn to deliver a perfect pass releasing his overlapping right midfielder.

This is where the new animations are so nice. Despite all the too-perfect passes and back-and-forth running, the body movements now remind you that this is still the "beautiful game.

I've held off on this for as long as possible, but it's time to address the game's treatment of MLS, which seems to have been deemed important enough to have warranted a license and its name on the front of the box. This treatment is, in a word, shameful. Ok, two words: shameful and embarrassing.

First of all, there are 15 leagues represented in the game. Fourteen of them can be played in season mode. One cannot. Can you guess which one? Of course. This comment is not intended as a slight to those leagues, but simply an illustration of the fact that while American gamers can play full seasons using leagues which they most likely know very little about and probably aren't that interested in, they can't use season mode to play their home nation's league.

Although Turkish fans have something to gripe about as well: EA have incredibly omitted Galatasaray. Actually, when I say that you can't play MLS in season mode, I should amend that to say that you can if you use the "custom league" option and manually select all the MLS clubs to participate. The problem with this is that MLS has a distinctively American flavor where everything comes down to the playoffs, rather than ending in a regular-season winner.

❿  

Fifa 2000 full version free download pc.FIFA Download ( Sports Game)



  Sure, Zenga was released by the dlwnload in September as the team's playoff hopes faded, but this doesn't explain why so many other players who had left their clubs long before Zenga did are still there.❿    

 

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Game review Downloads Screenshots Overall rating: 7. What we thought "FIFA is undeniably superb, but we can't help feeling that somewhere they've got the perfect game.

The new engine is smoother and the players look much more life-like. This game is amazing! All my friends agree. The graphics, sound and gameplay kick ass! FIFA is by far the best footy game I have ever played! Firstly, it's impossible to play using the keys which I had to do because my mate had the joypad and secondly the AI stinks; players just mince about all over the place.

Also, it's almost impossible to score from distance. I hate it. When will someone release a decent football game? In your review you made no mention of the fact that the passing has been made virtually redundant thanks to a small pitch and lack of player movement. Overall rating: 6. People say: 9. Overall rating: 9. Overall rating: 8. GameFabrique The Amateur level is woefully incapable of putting up a challenge for experienced players, and after a week even newbies will tire of playing Andorra and beating Italy Professional level is better, and is what I normally play on.

However, you will eventually master this and want a greater challenge, which is when you'll switch to the hardest level and have the experience that Barak describes. Your players will be unable to hold the ball for more than a fraction of a second, and you will be passing the ball around madly, unable to use many of the skill moves because those actually involve dribbling.

I'm sure that with sufficient practice you can put on quite a show at World Class level, but the point is that no matter how good you get, the game will simply make you look like that guy in the Who song [Elton John? Now that's frightening In the end, while the gameplay at the highest level is very challenging, and while the Professional level does allow for some passing and space, the fact is that it simply isn't soccer.

You'll never chip the keeper from thirty yards, all your goals will be scored inside the box, and your defenders will never step up to deliver a telling header off a corner. You won't have your centre-forward take the ball with his back to the goal, move away from the box, and turn to deliver a perfect pass releasing his overlapping right midfielder. This is where the new animations are so nice.

Despite all the too-perfect passes and back-and-forth running, the body movements now remind you that this is still the "beautiful game. I've held off on this for as long as possible, but it's time to address the game's treatment of MLS, which seems to have been deemed important enough to have warranted a license and its name on the front of the box.

This treatment is, in a word, shameful. Ok, two words: shameful and embarrassing. First of all, there are 15 leagues represented in the game. Fourteen of them can be played in season mode. One cannot. Can you guess which one? Of course. This comment is not intended as a slight to those leagues, but simply an illustration of the fact that while American gamers can play full seasons using leagues which they most likely know very little about and probably aren't that interested in, they can't use season mode to play their home nation's league.

Although Turkish fans have something to gripe about as well: EA have incredibly omitted Galatasaray. Actually, when I say that you can't play MLS in season mode, I should amend that to say that you can if you use the "custom league" option and manually select all the MLS clubs to participate. The problem with this is that MLS has a distinctively American flavor where everything comes down to the playoffs, rather than ending in a regular-season winner.

This, in turn, depends on the very American system of conferences, where teams are separated geographically, with most play being between members of the same conference.

Sadly, if you use the custom league option, you have no choice but to amalgamate all the teams into a single, European-style division. How generic. Don't even think about having the clock count down, the lack of injury time, or the infamous "shootout.

Rumor actually has it that MLS will eliminate the shootout next year thank God , but the whole thing really makes a mockery of EA 's famous slogan: "If it's in the game, it's in the game. The second problem is with the club rosters. Many of them are just plain wrong.

For example, when I went to set the lineup for my own Chicago Fire, I was puzzled by the defensive alignment: C. Brown, Francis Okaroh, and He wasn't there.

Not even as a sub. Simply missing. Sure, Zenga was released by the club in September as the team's playoff hopes faded, but this doesn't explain why so many other players who had left their clubs long before Zenga did are still there. In fact, if you want to play your favorite MLS club, the odds are you'll have to do some heavy editing before you're able to field any kind of realistic side. The game does have an editor which gives you the ability to edit player names, positions, and appearances, so those with more patience than I can eventually set things right.

I'll be looking for custom files on download sites, thank you. Another inexplicable decision has to do with match commentary. Now, I readily admit that when it comes to soccer announcers, there are really no good American ones, just like there doesn't seem to be any good MLS referees. However, the choice of Phil Schoen is almost an insult to those of us who have ears. While not quite as bad as Ty Keough, Schoen is typical of the American style of commentary where players' personalities or lives are discussed more than the game itself.

I think this has to do with the nature of football and baseball, where five seconds of action are followed by five minutes of doing nothing and announcers have to fill the space with stuff no one cares about anyway. During a soccer match, of course, this isn't necessary. Nevertheless, I have heard American announcers feel the need to finish their sentences about a player's exploits as a windsurfer or something while he was scoring a goal. This doesn't happen in FIFA , but associations are not easily broken, and I have a feeling many American soccer viewers will cringe at the sound of a voice they would prefer not to have to hear while playing a computer game.

Foudy is better, but the whole thing sounds rather incongruous. I wonder if the inclusion of Foudy was some sort of attempt to carry the overmarketing of the Women's World Cup as far as possible, since her commentary is advertised on the box with a picture and only a single mention of Phil Schoen, even though Schoen does the majority of the speaking. Furthermore, a lot of the phrases seem to be identical to the ones in FIFA 99 , except that now they're spoken by Schoen and Foudy instead of Lawrenson, Gray, and Waddle.

This is almost acceptable for MLS matches. After all, I hear it on television, so I'm used to it. But to have a Newcastle-Sunderland derby narrated by these two?

Simply surreal. It would be like having Des Lynam announce the Super Bowl. Not much creativity on the part of EA there, and more evidence that the MLS part of the game was hastily thrown together. Lastly, there are the stadiums. There isn't even a pretense of modeling these, and games are played instead in stadiums which have no relation to the fields they are representing.

Books to Borrow Open Library. Search the Wayback Machine Search icon An illustration of a magnifying glass. Sign up for free Log in. EMBED for wordpress. Want more? Advanced embedding details, examples, and help! There's an error "uninstallshield running" or something like that.

I tried different compatibility settings and ran as administrator but kept getting the same error. Players are beautifully animated and the stadiums also possess enough atmosphere and movement to get you going. The one drawback of the visuals is that they do seem a bit cartoon-like but, even so, they still look very smooth and the frame rates are high.

Facial expressions and gestures in the game also look great, making the experience of playing the game much more realistic and believable.

The crowd also animates quickly so that the illusion of a raging sea of fans is noticeable. In the sound department things go slightly downhill, though they don't hit rock bottom.

True, the crowd noise and standard effects sound like you're at a real game, but I can't say the same for the commentators. EA Sports shouldn't have gotten an American who doesn't sound like he knows much about the sport, nor a color commentator who is also trying to sound like she knows a lot. It's not just them, however, it's the fact that they often get cut off and are too vague when describing the play.

They rarely say an actual name and they get a little repetitive in what they say as well. Overall, however, this title plays extremely well.



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